Six months of war have shaken the Northern Kingdoms.
Nilfgaard has flooded through Lyria and Rivia, Aedirn, Temeria, Upper Aedirn, the southwestern reaches of Kaedwen, and has broken through to the Pontar.
King Henselt is dead, and Radovid V the Fierce, instead of aiding the weakened Kaedwen, has annexed its lands into his own realm.
Kovir and Poviss have maintained neutrality, merely watching the clash of titans.
The League, once a proud alliance, shattered after the death of King Niedamir and was divided between Kovir and Redania.
But is the outcome of the war truly to be decided on the Continent?
More and more signs point elsewhere — to a place where waves crash against jagged rocks, where storms are no reason to stay ashore, where hard-hearted warriors live and die for glory.
For centuries, the defiant isles have remained apart from foreign wars, guarding only their own shores. But now, everything has changed.
King Bran Tuirseach is dead, and the great clans of Skellige gather on the island of Hindarsfjall, in the village of Larvik, to choose a new ruler.
On Skellige, authority is not honored unless it is proven in blood. Valor, strength, cunning — only through trials can one ascend to the throne.
And if that proves insufficient, intrigue and betrayal will decide the outcome.
Who will lead the archipelago?
A great warrior whose fame echoes from Spikeroog to Faroe?
A shrewd politician capable of uniting the clans?
A gifted orator who can steer the storm to his will?
Or merely a puppet in the hands of foreign agents, ready to sell the islands’ freedom for a dubious alliance?
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